CVB++ 14.0
OpenGLImageRenderer Member List

This is the complete list of members for OpenGLImageRenderer, including all inherited members.

BeginBufferAccess(int &linePad) noexcept=0OpenGLImageRendererpure virtual
BufferFormat() const noexceptOpenGLImageRendererinline
EndBufferAccess() noexcept=0OpenGLImageRendererpure virtual
glActiveTexture(GLenum texture)QOpenGLFunctionsprotected
glAttachShader(GLuint program, GLuint shader)QOpenGLFunctionsprotected
glBindAttribLocation(GLuint program, GLuint index, const char *name)QOpenGLFunctionsprotected
glBindBuffer(GLenum target, GLuint buffer)QOpenGLFunctionsprotected
glBindFramebuffer(GLenum target, GLuint framebuffer)QOpenGLFunctionsprotected
glBindRenderbuffer(GLenum target, GLuint renderbuffer)QOpenGLFunctionsprotected
glBindTexture(GLenum target, GLuint texture)QOpenGLFunctionsprotected
glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsprotected
glBlendEquation(GLenum mode)QOpenGLFunctionsprotected
glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)QOpenGLFunctionsprotected
glBlendFunc(GLenum sfactor, GLenum dfactor)QOpenGLFunctionsprotected
glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)QOpenGLFunctionsprotected
glBufferData(GLenum target, qopengl_GLsizeiptr size, const void *data, GLenum usage)QOpenGLFunctionsprotected
glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void *data)QOpenGLFunctionsprotected
glCheckFramebufferStatus(GLenum target)QOpenGLFunctionsprotected
glClear(GLbitfield mask)QOpenGLFunctionsprotected
glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)QOpenGLFunctionsprotected
glClearDepthf(GLclampf depth)QOpenGLFunctionsprotected
glClearStencil(GLint s)QOpenGLFunctionsprotected
glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)QOpenGLFunctionsprotected
glCompileShader(GLuint shader)QOpenGLFunctionsprotected
glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)QOpenGLFunctionsprotected
glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)QOpenGLFunctionsprotected
glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)QOpenGLFunctionsprotected
glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsprotected
glCreateProgram()QOpenGLFunctionsprotected
glCreateShader(GLenum type)QOpenGLFunctionsprotected
glCullFace(GLenum mode)QOpenGLFunctionsprotected
glDeleteBuffers(GLsizei n, const GLuint *buffers)QOpenGLFunctionsprotected
glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)QOpenGLFunctionsprotected
glDeleteProgram(GLuint program)QOpenGLFunctionsprotected
glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)QOpenGLFunctionsprotected
glDeleteShader(GLuint shader)QOpenGLFunctionsprotected
glDeleteTextures(GLsizei n, const GLuint *textures)QOpenGLFunctionsprotected
glDepthFunc(GLenum func)QOpenGLFunctionsprotected
glDepthMask(GLboolean flag)QOpenGLFunctionsprotected
glDepthRangef(GLclampf zNear, GLclampf zFar)QOpenGLFunctionsprotected
glDetachShader(GLuint program, GLuint shader)QOpenGLFunctionsprotected
glDisable(GLenum cap)QOpenGLFunctionsprotected
glDisableVertexAttribArray(GLuint index)QOpenGLFunctionsprotected
glDrawArrays(GLenum mode, GLint first, GLsizei count)QOpenGLFunctionsprotected
glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)QOpenGLFunctionsprotected
glEnable(GLenum cap)QOpenGLFunctionsprotected
glEnableVertexAttribArray(GLuint index)QOpenGLFunctionsprotected
glFinish()QOpenGLFunctionsprotected
glFlush()QOpenGLFunctionsprotected
glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)QOpenGLFunctionsprotected
glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)QOpenGLFunctionsprotected
glFrontFace(GLenum mode)QOpenGLFunctionsprotected
glGenBuffers(GLsizei n, GLuint *buffers)QOpenGLFunctionsprotected
glGenerateMipmap(GLenum target)QOpenGLFunctionsprotected
glGenFramebuffers(GLsizei n, GLuint *framebuffers)QOpenGLFunctionsprotected
glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)QOpenGLFunctionsprotected
glGenTextures(GLsizei n, GLuint *textures)QOpenGLFunctionsprotected
glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsprotected
glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)QOpenGLFunctionsprotected
glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)QOpenGLFunctionsprotected
glGetAttribLocation(GLuint program, const char *name)QOpenGLFunctionsprotected
glGetBooleanv(GLenum pname, GLboolean *params)QOpenGLFunctionsprotected
glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetError()QOpenGLFunctionsprotected
glGetFloatv(GLenum pname, GLfloat *params)QOpenGLFunctionsprotected
glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetIntegerv(GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsprotected
glGetProgramiv(GLuint program, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)QOpenGLFunctionsprotected
glGetShaderiv(GLuint shader, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)QOpenGLFunctionsprotected
glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)QOpenGLFunctionsprotected
glGetString(GLenum name)QOpenGLFunctionsprotected
glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)QOpenGLFunctionsprotected
glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetUniformfv(GLuint program, GLint location, GLfloat *params)QOpenGLFunctionsprotected
glGetUniformiv(GLuint program, GLint location, GLint *params)QOpenGLFunctionsprotected
glGetUniformLocation(GLuint program, const char *name)QOpenGLFunctionsprotected
glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)QOpenGLFunctionsprotected
glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)QOpenGLFunctionsprotected
glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)QOpenGLFunctionsprotected
glHint(GLenum target, GLenum mode)QOpenGLFunctionsprotected
glIsBuffer(GLuint buffer)QOpenGLFunctionsprotected
glIsEnabled(GLenum cap)QOpenGLFunctionsprotected
glIsFramebuffer(GLuint framebuffer)QOpenGLFunctionsprotected
glIsProgram(GLuint program)QOpenGLFunctionsprotected
glIsRenderbuffer(GLuint renderbuffer)QOpenGLFunctionsprotected
glIsShader(GLuint shader)QOpenGLFunctionsprotected
glIsTexture(GLuint texture)QOpenGLFunctionsprotected
glLineWidth(GLfloat width)QOpenGLFunctionsprotected
glLinkProgram(GLuint program)QOpenGLFunctionsprotected
glPixelStorei(GLenum pname, GLint param)QOpenGLFunctionsprotected
glPolygonOffset(GLfloat factor, GLfloat units)QOpenGLFunctionsprotected
glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)QOpenGLFunctionsprotected
glReleaseShaderCompiler()QOpenGLFunctionsprotected
glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)QOpenGLFunctionsprotected
glSampleCoverage(GLclampf value, GLboolean invert)QOpenGLFunctionsprotected
glScissor(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsprotected
glShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLint length)QOpenGLFunctionsprotected
glShaderSource(GLuint shader, GLsizei count, const char **string, const GLint *length)QOpenGLFunctionsprotected
glStencilFunc(GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsprotected
glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)QOpenGLFunctionsprotected
glStencilMask(GLuint mask)QOpenGLFunctionsprotected
glStencilMaskSeparate(GLenum face, GLuint mask)QOpenGLFunctionsprotected
glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsprotected
glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)QOpenGLFunctionsprotected
glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsprotected
glTexParameterf(GLenum target, GLenum pname, GLfloat param)QOpenGLFunctionsprotected
glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)QOpenGLFunctionsprotected
glTexParameteri(GLenum target, GLenum pname, GLint param)QOpenGLFunctionsprotected
glTexParameteriv(GLenum target, GLenum pname, const GLint *params)QOpenGLFunctionsprotected
glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)QOpenGLFunctionsprotected
glUniform1f(GLint location, GLfloat x)QOpenGLFunctionsprotected
glUniform1fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsprotected
glUniform1i(GLint location, GLint x)QOpenGLFunctionsprotected
glUniform1iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsprotected
glUniform2f(GLint location, GLfloat x, GLfloat y)QOpenGLFunctionsprotected
glUniform2fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsprotected
glUniform2i(GLint location, GLint x, GLint y)QOpenGLFunctionsprotected
glUniform2iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsprotected
glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsprotected
glUniform3fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsprotected
glUniform3i(GLint location, GLint x, GLint y, GLint z)QOpenGLFunctionsprotected
glUniform3iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsprotected
glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsprotected
glUniform4fv(GLint location, GLsizei count, const GLfloat *v)QOpenGLFunctionsprotected
glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)QOpenGLFunctionsprotected
glUniform4iv(GLint location, GLsizei count, const GLint *v)QOpenGLFunctionsprotected
glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsprotected
glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsprotected
glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)QOpenGLFunctionsprotected
glUseProgram(GLuint program)QOpenGLFunctionsprotected
glValidateProgram(GLuint program)QOpenGLFunctionsprotected
glVertexAttrib1f(GLuint indx, GLfloat x)QOpenGLFunctionsprotected
glVertexAttrib1fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsprotected
glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)QOpenGLFunctionsprotected
glVertexAttrib2fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsprotected
glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)QOpenGLFunctionsprotected
glVertexAttrib3fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsprotected
glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)QOpenGLFunctionsprotected
glVertexAttrib4fv(GLuint indx, const GLfloat *values)QOpenGLFunctionsprotected
glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)QOpenGLFunctionsprotected
glViewport(GLint x, GLint y, GLsizei width, GLsizei height)QOpenGLFunctionsprotected
hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const constQOpenGLFunctionsprotected
initializeGLFunctions()QOpenGLFunctionsprotected
initializeOpenGLFunctions()QOpenGLFunctionsprotected
MonoUploadSupported() const noexcept=0OpenGLImageRendererpure virtual
openGLFeatures() const constQOpenGLFunctionsprotected
OpenGLFeaturesQOpenGLFunctionsprotected
QOpenGLFunctions()QOpenGLFunctionsprotected
QOpenGLFunctions(QOpenGLContext *context)QOpenGLFunctionsprotected
Render(const QRectF &viewportRect) noexceptOpenGLImageRendererinline
UpdateBufferFormat(const OpenGLBufferFormat &bufferFormat) noexcept=0OpenGLImageRendererpure virtual
UpdateMaping(const QRectF &sourceRect, Size2D< int > textureSize) noexceptOpenGLImageRendererinline
~QOpenGLFunctions()QOpenGLFunctionsprotected