An OPCUA Object Node object. This is the "base" of many more complex node. However the defining feature is to create a ObjectNode from a OPCUA TypeDefinition. Example: A ObjectNode can be created with Namespace0NodeId of "FolderType", i.e. the creation for a folder. More...
#include <cvb/opcua/object_node.hpp>
Inherits BaseNode.
Static Public Member Functions | |
static ObjectNodePtr | CreateFromType (const std::uint16_t NameSpaceIndex, const Cvb::String &Name, const OpcUa::NodeID &Parent, const OpcUa::NodeID &TypeDefinition) |
Creates a OPCUA object node with a given type definition. More... | |
Additional Inherited Members | |
Public Member Functions inherited from BaseNode | |
void * | Handle () const noexcept |
Returns C-API style handle to BaseNode Object. More... | |
OpcUa::NodeIDPtr | NodeID () const |
Returns the OPCUA NodeID of an OPCUA BaseNode object. More... | |
String | BrowseName () const |
Returns the browse name of an OPCUA BaseNode object. More... | |
std::vector< NodeIDPtr > | Browse (const BrowseFilter &filter) const |
"Browse" all referenced BaseNodes of this BaseNode. More... | |
String | DisplayName () const |
Returns the humanreadable name of a node. More... | |
OpcUa::NodeClass | NodeClass () const |
Returns the NodeClass of an OPCUA BaseNode object. More... | |
OpcUa::ConnectionStatus | ConnectionStatus () const |
Returns the ConnectionStatus of an OPCUA BaseNode object. More... | |
OpcUa::Access | Access () const |
Returns the Access right to an OPCUA BaseNode object. More... | |
String | Description () const |
Returns the description OPCUA BaseNode object. More... | |
void | AddReference (const OpcUa::BaseNode &destination, const ReferenceType reference, ReferenceDirection direction) const |
Adds a Reference to the OPCUA node. More... | |
std::int64_t | GetAttributeAsInt (AttributeID attributeID) const |
Return specific Information about a Opcua::BaseNode. More... | |
void | SetAttributeAsInt (AttributeID attributeID, std::int64_t value) |
Set specific Information about a Opcua::BaseNode. More... | |
double | GetAttributeAsFloat (AttributeID attributeID) const |
Return specific Information about a Opcua::BaseNode. More... | |
void | SetAttributeAsFloat (AttributeID attributeID, double value) |
Set specific Information about a Opcua::BaseNode. More... | |
String | GetAttributeAsString (AttributeID attributeID) const |
Return specific Information about a Opcua::BaseNode. More... | |
void | SetAttributeAsString (AttributeID attributeID, const String &value) |
Set specific Information about a Opcua::BaseNode. More... | |
An OPCUA Object Node object. This is the "base" of many more complex node. However the defining feature is to create a ObjectNode from a OPCUA TypeDefinition. Example: A ObjectNode can be created with Namespace0NodeId of "FolderType", i.e. the creation for a folder.
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inlinestatic |
Creates a OPCUA object node with a given type definition.
[in] | NameSpaceIndex | Namespace index for this node. BaseNode will only be visible via the namespace after adding it to a server. |
[in] | Name | String literal for non-localized, human-readable name of an OPCUA Node. |
[in] | Parent | NodeID of the parent node. |
[in] | TypeDefinition | NodeID of the type definition. |
Any | exception derived from std::exception including CvbException and OpcUaException. |